Pillars and Posts vs Pick and Go
Description
Small sided game where defenders (pillars/posts) defend against pick-and-go attackers. Points are scored for successful defensive stops and for attackers gaining ground.
Purpose
To improve defensive roles and intensity around breakdown, communication under pressure, and decision-making in small spaces. Pick-and-go attackers work on quick decision-making and support play. Pick or pop off the floor, you decide!
Learning Outcomes
- Quick realization of defensive roles (pillars/posts) and responsibilities
- Effective communication under pressure in tight spaces
- Decision-making for both defenders and attackers in congested areas
- Support play and offloading options for pick-and-go attackers
Equipment
- Balls
- Cones to mark playing area
- Rucking pads (optional to reduce impact)
Setup
- 10m x 10m grid marked with cones
- 12 players: 6 defenders (pillars/posts) and 6 attackers (pick-and-go)
Rules
- Attackers attempt to gain ground through pick-and-go plays
- Defenders must maintain their roles as pillars/posts and work together to stop attackers
- Points awarded for successful defensive stops and for attackers gaining ground.
- Instant Win: If defenders force a turnover or stop the attackers for 3 consecutive plays, they win the round.
- Instant Win: If attackers successfully gain ground on 3 consecutive plays, or get outside the grid they win the round.
Instructions
- Divide players into two teams: defenders (pillars/posts) and attackers (pick-and-go).
- Set up a 5m x 5m grid using cones.
- Attackers start with the ball and attempt to gain ground through pick-and-go plays or pop off the floor to support runners.
- Defenders must maintain their roles as pillars/posts and work together to stop attackers.
- Play for a set time (e.g., 10 minutes) or until a team reaches a predetermined score.
- Rotate roles after each round to ensure all players experience both attacking and defending.
Coaching Points
- Pillar (1st Defender): The player standing directly beside the ruck. Their role is to defend against immediate "pick and go" runners from the opposition scrum-half and guard the immediate inside channel.
- Post (2nd Defender): The player positioned immediately outside the pillar. They provide cover for the pillar and help stop runners from breaking through close to the breakdown - supporting the pillar in defensive efforts.
- Rotating all players dynamically through pillars and posts roles to challenge adaptability.
- Encourage clear and concise communication between defenders to coordinate tackles and cover.